Saturday, December 10, 2022

Top 25 Sexiest Outfits In Gaming

Sometimes you look at a collection of polygons or sprite and think, "Man, that is one hot outfit."  Yeah, it could be the depiction of the woman wearing it, but you get the feeling that it would look sexy on any other character or even on real women.  These are, in no particular order, twenty-five such outfits.  Let's dive in.

1.  Mai Shiranui's Default Outfit (King Of Fighters)


We kick things off with an absolute banger.  If only more kunoichi were depicted like this.  I do wonder how she retains her agility with the giant beads on the end, though.

2.  Hibari's Outfit (Senran Kagura)


I'm not really a fan of Hibari, but I do love her outfit.  It looks really good on other girls, like Yumi and Ikaruga.

3.  Cammy's Default Outfit (Street Fighter)


Another classic sexy outfit.  If it were just a regular leotard, that would but sexy enough, but when she turns around...yeah...

4.  Amazon's Outfit (Dragon's Crown)


It's basically just a swimsuit with boots.  Who needs armor when you're wearing a super protective bikini.  I'm not sure when fantasy warriors started wearing stuff like this, but I hope they never stop.  Actually, this is excessive, even for fantasy warriors.  Still, keep 'em coming.

5.  Sakura's Gym Outfit (Street Fighter 4)


Break out the ice water.  Her school uniform is iconic, but this is my favorite.  Maybe this should be her new default.  I prefer this one over her Street Fighter 5 swimsuit because of the shoes...though I could do without the clicking of her stopwatch.

6.  Yuri's Outfit (Mystic Warriors)


Typical ninja garb, but it's a thong.  Thongs make everything better.  That includes female ninjas.

7.  Wu-Ruixiang's Outfit (Samurai Shodown)


A dress with a nice double split all the way up to the waist that shows off those sexy legs.  It might be good to wear to a ritzy party.

8.  Asuka's Original Outfit (Tekken)


With the top wide open, she looks like a sexy mechanic or motorcycle model.  I don't hate the color scheme.  Maybe it would look good on a female pro wrestler or a participant in the X-Games.

9.  Kasumi's Second Swimsuit (Dead Or Alive)


Kasumi always gets the best clothes in DOA.  She tends to have the best wardrobe and this skimpy little thing is no exception.

10.  Juri's Swimsuit (Street Fighter 5)


I love this outfit on Juri, but what kind of swimsuit is this?  Seriously, who wears a riding jacket and boots to the beach?  Despite the lack of synergy from the individual parts, the outfit as a whole is sexy.

11.  Cammy's Winter Outfit (Street Fighter)


This is what she wears in cold weather?  And it's a thong to boot.  How do she keep her ass from getting frostbitten?

12.  Ivy's Outfit (Soul Calibur)


You didn't seriously think this wasn't going to make it, did you?

13.  Laura's Story Outfit (Street Fighter 5)


If a real woman walked down the street dressed like this, you'd probably want to screw her right then and there.  She'd probably kick your ass, but she'd also probably understand.  With all that underboob and her thong showing from under her shorts, how could she not.

14.  Chun Li's Battle Dress (Street Fighter 5)


Chun Li gets in touch with her inner-Mai in this hot little number.  Actually, if you take away the spiked bracelets, this would be more wearable in public than Mai's outfit.  Another good party outfit.  And just look how excited that guy in the background is.

15.  Cammy's Story Outfit (Street Fighter 5)


Yep.  Cammy gets a hat trick on this list.  Maybe Cammy is just that sexy, but all these outfits are sexy regardless of whether or not she's in them.

16.  Lucia's Outfit (Final Fight 3)


Now this is a heck of an outfit for a policewoman to wear.  If real policewomen wore this on the job a lot of criminals would gladly turn themselves in and beg for a pat down.

17.  Blaze's Original Outfit (Streets Of Rage)


While it's not particularly well-executed in 16-bits, I've always liked the idea of what this outfit should be.  It's 90s sexy.

18.  Christie's Black Dress (Dead Or Alive 5)


Christie's is probably my least favorite DOA girl, but this outfit is smoking hot.  Any game girl or real woman over 25 would be a smoke factory in this.

19.  Mina's Outfit (Samurai Shodown)


Skimpy, but functional, it's a good outfit for a tribal warrior.  If you're a cosplayer who's trying to push the line, go for it.

20.  Female Byleth's Dancer Outfit (Fire Emblem: Three Houses)


This outfit has a lot going for it, including a nice side view.  This is like something a Hollywood celebrity would wear to an award show...and it would be on the tamer side of some of the stuff we've seen them in.

21.  Claire's Cowgirl Outfit (Resident Evil Revelations 2)


Yeehaw!  Claire rustles up some sexiness with this one.  Imagine if Annie Oakley had been wearing this.

22.  Xianghua's Outfit (Soul Calibur 4)


I like the color scheme.  I love the super short shorts with the super high split and knee socks.  It's sexy but not something a real woman would be embarrassed to walk out of the house wearing.

23.  Taki's Outfit (Soul Calibur 6)


Who knew you could be completely covered up and show your entire body at the same time?  Long live ninja girls in tight clothes.

24.  Maria (Psycho Dreams)


I like the color scheme AND it's a thong.  Anybody noticing a trend?

25.  Kokoro's Second Outfit (Dead Or Alive 5)


For reasons I can't explain, I just find this outfit sexy.  Maybe Kokoro makes this outfit, but I think it would look just as good on Lei Fang, Ayane, or a number of other game girls, both in and outside of DOA.

And that's 25 outfit that would look sexy on other character.  A few would even work on real women.  Of course, these aren't all the sexy game outfits there are, but this post would never end if I had to list them all.  So, which game outfits do you think are sexy?  Comment and have your voice heard.

Thursday, May 19, 2022

Meta Gal Review (Switch)

Running through levels.  Kick robot ass.  Stealing weapons.  The is Mega Man...I mean Meta Gal.


Meta Gal is an interesting Mega Man clone game.  You take the role of Meta, a female robot...or something as you try to free your fellow female robots from their kidnapper, the evil General Creeper.  There is a miniscule amount of humor to show the game isn't taking itself too seriously.

General Creeper kidnaps your friends and you must get them back.

In terms of gameplay, the game feels like Mega Man in Mega Man X 's world.  Meta can shoot, dash, and climb ladders.  Also, when you beat robot bosses, you take their weapon for your own use.  Naturally, the bosses are weak to another boss's weapon, which you'll need to figure out through trial and error.  It's all pretty basic for Mega Man veterans.

No Mega Man clone is complete without spikes.

The game isn't just some easy knock-off, either.  There is Mega Man-caliber challenge here, too.  There are plenty of tricky situations to squirm your way through.  Fortunately, you have air-tight controls to help you.  When you die, it's not the controller's fault.  The only way to win is to stop sucking and get it done, just like the good old days.

The game does bring a few different things to the table. Special weapons are mapped to a specific, which isn't different in and of itself.  This same button however, is used to fire off a super shot or heal a miniscule amount of health.  Yep, there are no E-tanks here.  Also, you can collect gears to use the rebirth ability, which enables you to continue from the screen you died on.  This is good because, in true Mega Man fashion, there are some spots that are tough to get through and those checkpoints can be pretty far back.

The game is shorter than typical Mega Man experiences.  You have an intro level, four boss levels, and four "Wily" levels for a total of nine levels.  As mentioned before, they didn't skimp on the challenge.  You'll do pretty of dying if you like that sort of thing.

If you even sniff this lava, you will die.

Like Quick Man's death lasers?  You'll love these jets of flame.

On to the little stuff.  Graphically, the game could pass for a slightly rugged X game.  It has the dark, somewhat grounded look of those games, rather than the cartoony look of the main series.

In terms of music, once again, I'm getting an X vibe with a slight feminine feel.  It's pretty good. The tracks are short, though. Several sound effects are ripped straight out of Mega Man games, so it's not like their trying to hide the fact that this is a Mega Man clone.

Extras are limited to the ability to play as the four main bosses.  Each girl has her own moveset and presents a unique challenge when it comes to tackling the levels.  Parts of some levels may change to accommodate your girl's abilities, which actually makes the levels beatable.  Unfortunately, the bosses can't use the other girls' weapons.  Also, the girl you're playing as gets replaced by Meta as a level boss.  It's cool.  But that's ALL you get, so enjoy.

When playing as a boss, Meta will replace that boss at the end of her level.

In Meta Gal, what we have is the Mega Man X game that never was.  That's what it feels like.  Simple running, jumping, and shooting, alongside the guitar-heavy music and semi-gritty graphics make it hard to not make the comparison.  Playing as the bosses is a neat feature.  It's nothing you haven't seen before and a little rough around the edges, but it's executed well.  Check It Out.

Tuesday, January 18, 2022

Streets Of Rage 4: Anniversary Edition Review (PS4)

An old-classic series.  Familiar faces you know and love.  A fresh twist for a new generation.  This is Streets Of Rage 4: Anniversary Edition.


Streets Of Rage 4 is the rebirth of a long dormant franchise.  You take the roles of longtime protags Axel and Blaze, as well as a mix of newcomers and familiar faces.  Your job is to beat in heads and fight your way through Wood Oak City, eventually making it to Mr. X's kids, the Y Twins, and beating the crap out of them.

Gameplay is similar to the originals.  You beat on a variety of thugs with fists, weapons, and special moves, and star moves.  There are some differences, though.  The biggest differences are star attacks and what I like to call the Pinball effect.  Star moves are semi-screen bomb that can be used as long as you have one star under your life bar.  The Pinball effect is when you bounce enemies off of walls, leaving them open to further damage.  You can really rack up a high-damage combo by utilizing this, but you can be pinballed, too.  There are times when it can be annoying.  If you've played the game, you know about a particular area when this feature is overused.  It's fun for the most part, though.

At its heart, Streets Of Rage 4 is good, head-breaking fun.

The character roster is both exciting and disappointing.  As mentioned before, you'll play as Axel and Blaze and many others.  You'll also get access to two newcomers, Cherry and Floyd, and three bosses for a total of seven characters right out the gate with the opportunity to unlock more.

The roster includes old favorites and their past incarnations.

If The Shield had a female member, she'd look like this.

Unfortunately, the unlockable characters is where the roster disappoints.  I'm a fan of Adam making his playable return to the series.  Sadly, the rest of them are past versions previously characters.  Yes, it can be hard to create twenty characters for a game like this, but did we really need FOUR versions of Axel and Blaze?  I mean, I love Blaze, but I don't need four of her.  I wouldn't have minded if a few of those spots were used on shiny new characters or even making a few more of the bosses playable.  Barbon would have been a good pick.  Just imagine kicking your way through foes with Barbon's nigh-invincible roundhouse.  What about a modern, aged-up version of Skate...or is that what Cherry is supposed to be?

Characters can be customized with special moves, provided you unlock them.  You can also change the colors.  It shouldn't be hard to find moveset and color scheme that works for you.  I do wish they updated versions of previous costumes instead of just color palettes.

You can customize characters with moves you've unlocked.

In terms of difficulty, the game is easier than past games.  The reason for this is because the game saves after every level.  Barring that, the true difficulty is harder than Streets Of Rage 2, but easier than Streets Of Rage 3.  The enemies are very aggressive and varied.  There are guys with shields, guys with guns, and chicks with bombs, among others.  You'll take plenty of ass-whuppins if you don't know who to prioritize.  Some bosses from the past are back and have also changed in difficulty.  This is Shiva's easiest incarnation, while Barbon is much harder than he was in Streets Of Rage 2.  Bosses also have attacks that give them anti-stun armor and use them frequently, so watch out for those.

Speaking of enemies, you'll also police as well as thugs.  They don't just all gang up on you, either.  If the thugs and cops get close, they'll start fighting each other.  I love it.  It's hilarious.

I laughed my ass off the first time I saw this.

On to the little stuff.  The graphics are stylish.  There's a lot of flash and pop all over the place.  The 16-bit characters look out of place, but they actually seem to look better than they did back in the day.  And most importantly, they didn't screw up Blaze.  She's still hot.  In fact, they did right on a few of the women.  The whip girls aren't my favorite, but at least they still look like women.  The female thugs in shorts are now bare-legged, a plus to be sure.  And Ms. Y is kind of doing something for me, too.

There's plenty of flash to go with the new style.

Does liking Ms. Y make me a bad person?

Just as hot as Blaze is the soundtrack.  There's a lot of good stuff in here.  There's some chill stuff, like the title screen theme.  There's some pulse-pounding stuff, like the Chinatown theme.  Certainly, a lot of MP3-worthy stuff to be found.  You can even switch things up to play tracks from the previous games.  Unfortunately, this game commits the sin of not having a sound test.  Why not?  The three originals did.

Outside of story mode, there are several other game modes.  The Mr. X's Nightmare DLC is a survival mode where the beatings don't stop.  There's also arcade mode for an old-school challenge, battle mode, and the boss rush.  There's a training mode where you can beat on your favorite thug or thugs until the end of time if you want.  There's also art to unlock, a few pieces showing characters you could have played as.

Survival mode allows you to choose perks before moving on to the next wave of enemies.

Training mode is the place to beat on an army of swordswomen in minidresses as long as you want.

This guy should have replaced one of the Axels or Blazes.

Streets Of Rage 4: Anniversary Edition is a good, solid beat 'em up.  It's got some changes, but it's old-school gaming for a new generation of gamers.  The soundtrack is white-hot and while I would have preferred a gritter look like in the previous games, the graphics are stylish.  The roster could have been better, but there are still lots of characters to choose from.  Multiple difficulty settings and game modes will keep you coming back.  Play It.

Saturday, September 25, 2021

Civilization 6 Review (PS4)

History's greatest nations.  World domination.  This is Civilization 6


Civilization 6 is the next in the excellent series of Civilization games.  Once again, you get to choose from a number of history's greatest rulers and the nation they ruled over.  I must admit, it made me happy to see nations like Australia and the Scythians get representation, while Greece taking up TWO spots made me not so happy.  They could have easily brought another civilization or swapped in one of the DLC civs instead if they were low on ideas.  Also, a lot of the civilizations from previous games feel weird.  The Aztecs and Russians feel like total garbage, totally unrecognizable from their Civ 5 representations.  Whoever you choose, your mission is to beat out the other rulers become the greatest nation in the world.

The inclusion of Australia makes me happy.

After hours of play, I still don't know what to make of some returning civs.

There are many ways to become the most powerful nation to ever exist.  Culture, science, and religion are peaceful methods.  Of course, you can try to whup everyone's ass for a domination victory.  If none of those appeal to you, the ability to go the distance and win with the highest score is also possible.

Civ 5 was my introduction to the Civilization series and I loved the heck out of it.  At first I thought this game would be Civ 5 with a fresh coat of paint, but the this game does a lot of things quite a bit differently.  Exploration is the only thing that seems similar to the previous game, but even that is different.

I hate exploration for one reason; movement.  Movement is trash in this game, a fact compounded by how your primary exploration unit, scouts, are handled.  In the past, scouts were bad fighters, but could climb hills and cross rivers with no problems.  In this game, scouts can still do those things...if you level them up.  It's weird.  Even weirder is how movement works across all units.  In the past, a unit could move is they still had movement points.  In this game, if you move and come to an obstacle, you'll need two movement points to go forward or you can't make the move. For example, let's say you're walking in same hills with three movement points. In the past, you could use two points to cross one hill and use your remain point to make another move.  In this game, if you don't have at least two movement points, you have to wait until the next turn.  This needless change makes exploring feel shitty and overly complicated.

Scouts and movement in general piss me off in this game.

The most obvious thing the game does differently is building up cities.  You are heavily encouraged to build Districts, or specialized zone, to strengthen your cities.  These enable you to gain major boosts as well as gain those ever-important Great People.  You'll still be building granaries and monuments, but Districts should be a major part of your plans.  Make no mistake, you WILL be planning your cities.

Districts are the name of the game for city-building.

In the same vein as city-building, the builders are handled MUCH differently.  Each one can improve three tiles before dropping dead and needing to be replaced.  The improvements are immediate, but this makes building cities much slower because you have to take the time to create another one of these bums instead of building more important things, like soldiers or useful buildings.  True, you no longer have a bunch of do-nothings wasting space during the late game, but I like the Civ 5 method better.

Not really a fan of builders only getting three uses per unit.

With builders dropping dead in three uses, how will you build roads?  With your Traders.  Traders automatically build roads between the cities they connect.  Roads aren't as godly as they used to be, but they do negate those irritating movement penalties.  It's quite useful for connecting your own cities, especially for military purposes, so get a trader as soon as you can.

Need a road.  Build a trader.

Government progression seems more restrictive than ever, mainly because of how early you have to pick the type of government you want.  There are many policies you can use to customize your government.  You start off only able to select two of them, but can equip more as you progress through the game.  When selecting a government type, you could cut yourself off from using certain policies, so be careful which one you choose.

The Government system is robust, but restrictive.

Barbarians start off MUCH stronger than in previous entries, starting off with a spearman in each encampment.  They seem to also spawn more frequently.  Gone are the days of raiding those encampments with a single warrior.  You'll have to bring three or four guys to take them down.  They also seem to actively target scouts, who will be raped if they are caught.  On top of that, barbarians have their own scouts.  On the whole, I like what they've done with the barbarians, because they are more of a threat.  You really have to watch out for them now.

City-States work differently than before, as well.  The thing you might notice at a glance is that they field bigger militaries.  It's not unusual to see a City-State with four or five warriors patrolling.  In other words, you won't be steamrolling these guys like you could in the past.  Also, you'll need to complete tasks to earn envoys to gain favor and earn rewards.  Personally, I prefer Civ 5's system of dealing with them, so this change kind of sucks.

City-states come prepared this time around.

The map types are a personal problem I have.  I like to play huge maps with lots of civs and city-states.  Unfortunately, the huge option isn't available for every map I don't know why.  The game also maxes out at 24 city-states.  Perhaps it's only a PS4 issue or maybe it's every version of Civ 6.  However, this combined with the fact that other always civs seem to generate too close to you indicates that even the huge maps are too small.  In the past, I could max out civs and city-states but sometimes still get the entirety of North or South America to myself.  In this game, no way that's happening unless you keep civs to a max of perhaps four or use the True Start maps and pick a civ that's not even in the same hemisphere as the others.

Speaking of the other civs, my goodness, the stupidity.  They will settle near you, then complain that you're to close.  They'll denounce you for reasons that can only be described as retarded.  I once had a civ denounce me because I explored too much.  No joke.  Worst of all, they don't shut up.  In previous games, when a civ kept talking to you, it was a sign that you were about to get your ass kicked.  In this game, they seem to talk just for the sake of hearing themselves talk.  There's usually not any pending ass-whuppin'.  When there is an war in the making, it just suddenly happens, sometimes for no reason.  No denouncement, no talking.  Just a foot in the ass unless you load up on military units early on.

I did nothing to him and I'm on the other side of the continent, yet he still denounced me.

It's tiring when civs talk to you every three turns for no good reason.

There are too many nuances in a Civilaztion game to tackle in one short review, so I will move on to the little things.  The graphics don't seem as good as Civ 5's.  It could be because I'm playing it on a console, but they definitely seem a little worse than Civ 5.  And there are performance issues.  Stuttering and brief freezing are issues you'll be dealing with every few turns.  I do, however, like the parchment effect on the map, so that's a positive.

The music is forgettable.  Obviously, there are exceptions to this, but the soundtrack is simply too bland to notice while playing.  A huge step down from Civ 5.

On the DLC front, there is a bunch of it to be found.  Gathering Storm and Rise and Fall are huge, game-changing additions that really change the way the game is played.  You'll have to deal with things like natural disasters, governors, city loyalty, and more things than I can say here.  Then, you have more civs, some which have never been represented before, like Vietnam.  It's quite impressive, really.  This is how DLC is done.

Disasters are just some of the DLC you can obtain.

In the end Civilization 6 is a step down from Civilization 5.  Civilization 6 had (and still has) the potential to be a step up from Civ 5, especially if the great DLC continues.  Unfortunately, they made weird changes that make the game not as good as its predecessor.  Moving units around is more painful than it needs to be, draining a great deal of fun out of exploring.  AI opponents are bipolar, stupider than dogshit, and twice as annoying to deal with.  The graphics and music are a clear step down.  It's addictive for an hour or two, unlike Civ 5, which was so good I can still drop 4-5 hours into per session.  It still has a "one more turn" feeling, even if it's not for as many turns.  Get the Anthology if you can so you can get all that sweet DLC with the base game.  This one is solidly a Play It.