Sho, our protagonist. |
Sho isn't alone, however. He is joined by ten other teenagers with superpowers. These eleven kids are the only people in the world who have a chance against The End. The only problem is that not all of these kids will make it to the top because, according to The End, there are traitors in your little group and you must find out who they are and kill them before they get in the way.
How do you find out who the traitor is? Simple. Just take them into combat and fight robot, hear weird voices after the battle, talk to people until they become your friend, and read their minds. Then everyone votes for who they think the traitor, resulting in them being killed and turned into a crystal by a machine.
As for the characters, some of them are cool, while other boring as piss. Some say cool things while others say bland crap. Basically, it's the same mix of cool people, wimps, and yes, cute girls that you should be accustomed to in most RPGs. Each has their own powers called "gifts" to make them stand out from each other. These powers can be upgraded using points earned from battle.
Characters include the powerhouse Mana Kawai, pictured here. |
The main hub where everything beside combat and judgment are taken care of. |
On to the battles. They're short, turn-based skirmishes against mostly-lame enemies. There is a level of strategy to these battles, though. Individual characters will NOT win the day. It's all about teamwork, here. Anyone you send out to be a star will be gang-raped by robots. The key to victory is to position your characters so the more than one can attack the hapless foe you're targeting. The enemies are a little less strategic, opting to bum rush the closest person they can get to, keying in on one person if they can. The combat can be challenging when it's boss time.
Survey the battlefield and formulate a strategy before charging in. |
Teamwork is the only way to take guys like this down. |
The Judgment System works like this. You get a Vote Forecast after each battle to tell you who your party members think the traitor is, and hence, who should die. The person being nominated isn't necessarily always the traitor, so it's up to you to dig deep to make sure you're not going to kill an innocence person. This is important, because once you go to the Judgment Room, you can't leave until the votes are cast and someone, traitor or not, is killed. Characters usually approach you to tell you who they think the traitor is or ask you who you think it is. Others can be convinced to chance their vote, so do everything in your power to save the innocent and kill the guilty.
You can use Deep Vision to find out whether or not someone is the traitor. This only tells you who is or isn't the traitor and doesn't affect how the other characters vote. Also, you can only use Deep Vision so many times, so don't waste it on someone who isn't saying suspicious things.
The Judgment System does have a flaw, that being that allies can turn into enemies at the drop of a hat. Put another way, just because someone isn't a traitor now, doesn't mean they won't turn into one later. As someone who can read minds, Sho should be able to root out any traitor there will ever be any time he can find them. It's not a bad thing, but it does seem stupid from a logic standpoint.
The Vote Forecast screen tells you who's most likely to die. This person is not always the traitor, so be careful. |
As for the other stuff, the are extra missions and costumes, but they are DLC. They're good, but you'll survive without them (unless you absolutely have to see Mana half-naked). There's some miscellaneous DLC, but it's mostly bullshit.
All-in-all, Lost Dimensions is a good game. It's not what you think and more than you expect. If you like strategy RPGs and are looking for something different, you'll want to try it. Play it.
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